Explore the
cosmos
in real time.
LUMINA is an immersive real-time 3D space experience — custom GLSL shaders, GPU particle systems, and cinematic post-processing. All in your browser.
A universe
built in code.
Every star, shader, and animation runs live in your browser. No plugins. No canvas fallbacks. Pure WebGL and GLSL from the ground up.
GPU Star Field
18,000 procedural stars built entirely on the GPU. Each carries its own brightness curve, color temperature, and depth-driven parallax via custom GLSL vertex shaders.
Living Earth
Photorealistic Earth with zero textures. GLSL fragment shaders procedurally generate continents, oceans, polar ice, city lights, and a Rayleigh-scattering atmosphere.
Scroll Flythrough
9 cinematic keyframes map your scroll to a camera path that arcs from Earth across the asteroid belt to Saturn's rings. Spring-damped lerp keeps it buttery smooth.
Volumetric Nebulae
Sprite-based gas clouds rendered in additive blending layers. Each sprite rotates per-particle in the fragment shader, creating depth you can feel even at rest.
Adaptive Quality
Auto-scales from 3K stars on mobile to 28K on desktop. DPR is capped at 1.5×, DoF disabled in real time, and particle counts tier gracefully across hardware.
Film Pipeline
ACESFilmic tone mapping, mipmap-blurred bloom, and cinematic vignette on every frame. The same pipeline used in AAA film and game production — running in your browser.
Choose your
destination.
Three worlds. Each a living universe built entirely in WebGL. Explore the surface, watch the moons orbit, feel the atmosphere.
Mars
The Red Planet
First human destination. Ancient riverbeds. The summit of Olympus Mons reaches beyond the clouds.
Europa
Jupiter's Icy Moon
A cracked ice shell conceals 100km of liquid ocean — the solar system's most likely harbor for life.
Titan
Saturn's Largest Moon
Wrapped in an orange nitrogen fog, its shores lap with seas of liquid methane under a dim sun.
All worlds rendered live · WebGL · No downloads required
The journey
outward.
Four destinations. Each farther than the last. Each a harder question about what it means to be alive.
Mars
First Human Footprints
After a 7-month transit through the void, humanity descends on Chryse Planitia. Olympus Mons towers 22km against a butterscotch horizon — the first mountain any human has seen on another world.
Europa
Into the Ice Ocean
A cryobot drills through 10km of fractured ice and releases a submersible into darkness — an ocean 100km deep that has not seen light in four billion years.
Titan
Seas of Methane
A drone-submarine descends through orange nitrogen smog and skims across Ligeia Mare — a sea of liquid methane shimmering under the pale light of distant Saturn.
Beyond
The Outer Darkness
Humanity's probe crosses the heliopause — entering interstellar space for only the second time in history. A golden record is sealed inside for whoever finds it next.
Projected timeline · Subject to launch windows · All dates approximate
Enter the worlds.
Drag to orbit. Click hotspots to explore surface features.
Explore the universe.
Observe galaxies, nebulae and extreme spacetime phenomena.
What we
build.
From orbital simulations to real-time brand activations — we engineer the impossible in WebGL.
Space Visualization
Navigate a real-time 3D solar system. Zoom from orbit down to planetary surfaces. Every object rendered with custom physically-based shaders.
Orbital Mechanics
Accurate celestial motion. Planets, moons, and asteroids follow real orbital paths. Watch the cosmos move as it does in the real universe.
Live Data Feeds
Integrate live celestial data streams. Satellite positions, solar events, asteroid proximity alerts — your universe stays current.
Custom Experiences
Commission a bespoke space experience. From educational simulations to award-level brand activations — we build what you imagine.
The stack that
powers it.
What we've
launched.
Every shader, every particle system, every orbital path — hand-crafted from first principles.
Orbital Mechanics
Earth–Moon System
A photorealistic simulation of the Earth-Moon system at 1:1 orbital scale. Procedural continents, polar ice, city lights, Rayleigh atmosphere, and accurate lunar phase driven by GLSL.
Deep Space Gas Clouds
Nebula Field
Three layered nebula clouds — violet, indigo-blue, and deep magenta — rendered as 600 additive-blended sprites per cloud. Each particle breathes and rotates in real time.
Instanced Geometry
Asteroid Belt
400 individual asteroids rendered via custom instanced shader. Each rock has unique scale, rotation speed, and orbital offset. GPU-computed — zero CPU overhead per frame.
They said WTF.
That's the reaction we engineer for. Every time.
I've never seen anything like this in a browser. The moment Earth appeared and I saw the atmosphere glow, I stopped breathing for a second. Insane work.
We commissioned LUMINA for our product launch and the reaction from attendees was unanimous: WTF. Our conversion rate doubled. Real-time 3D in the browser is no longer a novelty — it's competitive advantage.
As a WebGL developer myself, I know how hard this is to pull off at 60fps. The procedural Earth shader alone would take most teams months. The attention to detail is surgical.